A few years ago, we showed off hardware acceleration support in Opera. Now the time has finally come for you to try not only that, but also our brand new WebGL implementation. Head over to the Core Concerns blog to download the Opera Labs build and post your feedback.
Since it seems that people are having some problems getting it working, I thought I would mention a few things you should keep in mind. …
It's cross-platform. Really!
First of all, while only a Windows build is available for now, this is a true cross-platform implementation. This means that WebGL will not only work on desktop, but also on mobile phones and other devices capable of running a Presto-based browser.
Expect builds for other platforms in the future.
No Direct3D… yet
As a cross-platform browser, we have chosen to get the cross-platform OpenGL implementation out there first. Unfortunately, it seems that Windows does not ship with OpenGL drivers by default. This means that you will probably have to install the latest drivers for your graphics cards manually.
As the announcement on the Core blog explains, Direct3D support on Windows is definitely coming in the future.
Keep in mind that this is an Opera Labs build. It should be considered to be experimental at this point, and should not replace your current Opera installation.
Get the right drivers
- If you are using an ATI card, simply installing the latest Catalyst driver should work. It will install the necessary OpenGL support.
- For NVIDIA cards, try downloading the latest NVIDIA driver manually. If this still doesn't work, @homm86 sent me a link to download NVIDIA's OpenGL driver separately.
Verify that it is working
Once you have installed the latest driver manually, you can check the opera:about page. If it says that the Vega backend is OpenGL, you are good to go! If it says "Software, you will need to install a driver with OpenGL support.
Give WebGL a try
Once everything is set up correctly, you should be able to take WebGL for a spin.